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Lorne Lanning
Co-Founder and President
Oddworld Inhabitants

LORNE LANNING has 15 years experience in computer graphics and digital media and is the co-founder and president of video game development company Oddworld Inhabitants. Lorne is on the board of directors for The Academy of Interactive Arts and Sciences and also on the "advisory board to the president" for the San Francisco Academy of Art College. He has a BFA from the California Institute of the Arts and was also awarded an Honorary Doctorate Degree from the San Francisco Academy of Art College.

Lorne's professional training and career began in the early 1980's at the School of Visual Arts in NYC. Here he studied photo-realism and commercial illustration but ultimately felt his visions were being constrained by the limitations of the still image. Lorne helped to support himself through school by working as studio manager and assistant painter to international fine artist, Jack Goldstein. The intellectual depth of Goldstein's paintings and philosophy sparked Lorne to further pursue his interests in technology, film, visual effects, storytelling, and traditional and computer animation, by attending the California Institute of the Arts in Valencia CA.

Lorne's fascination with high technology and its implications to future mass media applications led him to pursue work with the TRW Visualization Center in Redondo Beach, California. Here he worked as technical director of computer animation on projects that visualized aerospace concepts and applications such as the SDI (Star Wars) program.

Forever fascinated by the trail of high-end militaristic technology as it trickled into the commercial entertainment sector, Lorne pursued his interest by taking a position with Rhythm & Hues Studios in Hollywood, CA. Lorne chose Rhythm & Hues because of the cutting edge computer animated work they were doing in commercials, films, station ID's, and with aerospace simulators for motion based ride attractions. While at Rhythm & Hues he worked through several career moves, which included roles of technical director, lead technical director, art director, creative director, and visual effects supervisor. Projects included network Station ID's and feature films, as well as award winning commercials and motion based attractions for Euro-Disney, MCA/Universal, the Worlds Fair, Universal-Japan, Mazda, and Reebok.

In 1994 he convinced long time computer graphics veteran Sherry McKenna (winner of over 40 Clio awards and numerous international film and television awards) to be the cofounder of a new video game development company; Oddworld Inhabitants. Inspired by the nature of property universes created by the likes of Tolkien, George Lucas, Jim Henson and Walt Disney... Oddworld has since been dedicated to creating the next generation of digital content by marrying traditional storytelling and animation sensibilities within its uniquely odd interactive universe.

Their facility in San Luis Obispo, California has attracted top video game and computer animation talent from around the world. Oddworld is a consistent developer of hit games that have garnered over 4 million units sold and over 80 industry awards including honors from illustration fantasy annuals, international film festivals, and the music industry. Oddworld has also co-produced two music video singles; both based upon the Oddworld universe. The first single went on to attain platinum record sales in Europe, while the second will be releasing in 2002. Oddworld's current publishing partner is Microsoft.