Time Tripper
ポケミク・シーケンサー
入力:
No Device
出力:
No Device
Voice:
Acoustic Grand Piano
Bright Acoustic Piano
Electric Grand Piano
Honky-tonk Piano
Electric Piano 1
Electric Piano 2
Harpsichord
Clavi
Celesta
Glockenspiel
Music Box
Vibraphone
Marimba
Xylophone
Tubular Bells
Dulcimer
Drawbar Organ
Percussive Organ
Rock Organ
Church Organ
Reed Organ
Accordion
Harmonica
Tango Accordion
Acoustic Guitar (nylon)
Acoustic Guitar (steel)
Electric Guitar (jazz)
Electric Guitar (clean)
Electric Guitar (muted)
Overdriven Guitar
Distortion Guitar
Guitar harmonics
Acoustic Bass
Electric Bass (finger)
Electric Bass (pick)
Fretless Bass
Slap Bass 1
Slap Bass 2
Synth Bass 1
Synth Bass 2
Violin
Viola
Cello
Contrabass
Tremolo Strings
Pizzicato Strings
Orchestral Harp
Timpani
String Ensemble 1
String Ensemble 2
SynthStrings 1
SynthStrings 2
Choir Aahs
Voice Oohs
Synth Voice
Orchestra Hit
Trumpet
Trombone
Tuba
Muted Trumpet
French Horn
Brass Section
SynthBrass 1
SynthBrass 2
Soprano Sax
Alto Sax
Tenor Sax
Baritone Sax
Oboe
English Horn
Bassoon
Clarinet
Piccolo
Flute
Recorder
Pan Flute
Blown Bottle
Shakuhachi
Whistle
Ocarina
Lead 1 (square)
Lead 2 (sawtooth)
Lead 3 (calliope)
Lead 4 (chiff)
Lead 5 (charang)
Lead 6 (voice)
Lead 7 (fifths)
Lead 8 (bass + lead)
Pad 1 (new age)
Pad 2 (warm)
Pad 3 (polysynth)
Pad 4 (choir)
Pad 5 (bowed)
Pad 6 (metallic)
Pad 7 (halo)
Pad 8 (sweep)
FX 1 (rain)
FX 2 (soundtrack)
FX 3 (crystal)
FX 4 (atmosphere)
FX 5 (brightness)
FX 6 (goblins)
FX 7 (echoes)
FX 8 (sci-fi)
Sitar
Banjo
Shamisen
Koto
Kalimba
Bag pipe
Fiddle
Shanai
Tinkle Bell
Agogo
Steel Drums
Woodblock
Taiko Drum
Melodic Tom
Synth Drum
Reverse Cymbal
Guitar Fret Noise
Breath Noise
Seashore
Bird Tweet
Telephone Ring
Helicopter
Applause
Gunshot
Reverb:
HALL1
HALL2
HALL3
HALL4
HALL5
HALL_M
HALL_L
ROOM1
ROOM2
ROOM3
ROOM4
ROOM5
ROOM6
ROOM7
ROOM_S
ROOM_M
ROOM_L
STAGE1
STAGE2
STAGE3
STAGE4
PLATE1
PLATE2
PLATE3
GM_PLATE
WHITE_ROOM
TUNNEL
CANYON
BASEMENT
NO_EFFECT
Chorus:
CHORUS1
CHORUS2
CHORUS3
CHORUS4
CHORUS5
CHORUS6
CHORUS7
CHORUS8
GM_CHORUS1
GM_CHORUS2
GM_CHORUS3
GM_CHORUS4
FB_CHORUS
CELESTE1
CELESTE2
FLANGER1
FLANGER2
FLANGER3
FLANGER4
FLANGER5
GM_FLANGER
SYMPHONIC1
SYMPHONIC2
ROTARY
NO_EFFECT
Variation:
HALL1
HALL2
HALL3
HALL4
HALL5
HALL_M
HALL_L
ROOM1
ROOM2
ROOM3
ROOM4
ROOM5
ROOM6
ROOM7
ROOM_S
ROOM_M
ROOM_L
STAGE1
STAGE2
STAGE3
STAGE4
PLATE1
PLATE2
PLATE3
GM_PLATE
WHITE_ROOM
TUNNEL_Simulates
CANYON_A
BASEMENT_A
DELAY_LCR1
DELAY_LCR2
DELAY_LR
ECHO_Two
CROSS_DELAY
TEMPO_DELAY
TEMPO_ECHO
TEMPO_CROSS
KARAOKE1_20
KARAOKE2_Echo
KARAOKE3_20
ER1_9
ER2_9
GATE_REVERB
REVERS_GATE
CHORUS1
CHORUS2
CHORUS3
CHORUS4
CHORUS5
CHORUS6
CHORUS7
CHORUS8
GM_CHORUS1
GM_CHORUS2
GM_CHORUS3
GM_CHORUS4
FB_CHORUS
CELESTE1
CELESTE2
SYMPHONIC1
SYMPHONIC2
ENS
FLANGER1
FLANGER2
FLANGER3
FLANGER4
FLANGER5
GM_FLANGER
T_FLANGER
PHASER1
PHASER2
EP_PHASER2
EP_PHASER3
T_PHASER
DIST_HEAVY
ST_DIST
COMP+DIST1
COMP+DIST2
OVERDRIVE
ST_OD
DIST_HARD1
DIST_HARD2
DIST_SOFT1
DIST_SOFT2
ST_DIST
ST_DIST
V_DIST_HARD
V_DIST_SOFT
AMP_SIM1
AMP_SIM2
ST_AMP1
ST_AMP2
ST_AMP3
ST_AMP4
ST_AMP5
ST_AMP6
DST+DELAY1
DST+DELAY2
OD+DELAY1
OD+DELAY2
CMP+DST+DLY1
CMP+DST+DLY2
CMP+OD+DLY1
CMP+OD+DLY2
V_DST
V_DST
DST+TDLY
OD+TDLY
CMP+DST+TDL
CMP+OD+TDLY1
CMP+OD+TDLY2
CMP+OD+TDLY3
CMP+OD+TDLY4
CMP+OD+TDLY5
CMP+OD+TDLY6
V_DST_H+TDLY1
V_DST_S+TDL1
PITCH_CHG1
PITCH_CHG2
PITCH_CHG3
AUTO_WAH1
AUTO_WAH2
AT_WAH+DST1
AT_WAH+DST2
AT_WAH+OD1
AT_WAH+OD2
TOUCH_WAH1
TOUCH_WAH2
TC_WAH+DST1
TC_WAH+DST2
TC_WAH+OD1
TC_WAH+OD2
CLAVI_TC
EP_TC
WH+DST+DLY1
WH+DST+DLY2
WH+DST+TDLY
WH+OD+DLY1
WH+OD+DLY2
WH+OD+TDLY1
WH+OD+TDLY2
MBAND_COMP
COMPRESSOR
NOISE
ROTARY_SP1
ROTARY_SP2
ROTARY_SP3
ROTARY_SP4
ROTARY_SP5
ROTARY_SP6
ROTARY_SP7
2WAY_ROT
DST+ROT_SP
DST+2ROT_SP
OD+ROT_SP
OD+2ROT_SP
AMP+ROT_SP
AMP+2ROT_SP
DUAL_ROT
DUAL_ROT
TREMOLO1_70
TREMOLO2_71
TREMOLO3_Rich
EP_TREMOLO
GT_TREMOLO1
GT_TREMOLO2
AUTO_PAN1
AUTO_PAN2
EP_AUTOPAN
AUTO_PAN3
EQ_DISCO
EQ_TEL
2BAND_EQ
3BAND_EQ
HM_ENHANCE1
HM_ENHANCE2
ST_3BAND
VCE_CANCEL
AMBIENCE_Blurs
TALKING_MOD
ISOLATOR_Controls
NO_EFFECT
THRU_Bypass
Drum:
key code:
Drum No.:
Sequencer:
START
STOP
Tempo:
Note:
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